A storytelling party game

Veiled.

Tell a story. Keep the word hidden.

One player gets a secret word and tells a short story using clues that could fit several answers. Everyone else chooses from six options — lead them toward the word without giving it away.

See an example story

Modes

One game, two ways to gather

Pass one phone around the group, or create a room so everyone can play from their own screen.

One shared phone

Pass & play

Put the phone in the middle and start. Each turn, pass it to the next player — no room setup or internet needed.

  • The fastest way to start
  • Great for trips and small groups
A phone for everyone

Everyone on their own phone

One player creates a room and shares the code. Friends join from their phones, listen to the same story, and choose answers on their own screens.

  • Join with a room code
  • No passing one phone around

Word packs

Choose your world

Each pack brings a new set of words, associations, and stories to uncover.

  1. 01

    Countries

    A journey around the world through 100 countries — from the most famous to the ones that will make you think hard.

    Example words: Poland · Germany · Ukraine

  2. 02

    Animals

    A hundred animals from around the world — from lions and cats to octopuses and echidnas.

    Example words: Tiger · Elephant · Lion

  3. 03

    Professions

    A classic pack with a hundred professions — from doctor to cryptographer.

    Example words: Teacher · Firefighter · Doctor

Screenshots

What it looks like

Screenshots from the game

Main menu
01 Main menu
Game settings
02 Game settings
Online play
03 Online play
Join a room
04 Join a room
Game lobby
05 Game lobby
Veiled story
06 Veiled story
Guessing the word
07 Guessing the word

01 / 07

Rules

Rules in 5 steps

Simple rules, because you should be playing, not reading.

  1. 01

    The host receives a word

    Each round one player becomes the host and receives a secret word.

  2. 02

    Tells a veiled story

    The host tells a story about the word so that not everyone guesses immediately.

  3. 03

    Players guess in turn

    Answer order matters: the farther a player sits from the host and guesses correctly, the more points both that player and the host earn. 1st correct = 1 point each, 2nd = 2 points each, 3rd = 3 points each, and so on.

  4. 04

    Conviction

    If a player is confident in their answer, they can tap “Conviction”. A correct answer gives that player +1 bonus point, but the host gets nothing from this bonus. If the answer is wrong, the player loses 1 point.

  5. 05

    First to the goal wins

    The first player to reach the required score wins.

Scoring

1
1st correct → 1 pts to guesser + 1 pts to host
2
2nd correct → 2 pts to guesser + 2 pts to host
3
3rd correct → 3 pts to guesser + 3 pts to host
4
4th correct → 4 pts to guesser + 4 pts to host
5
5th correct → 5 pts to guesser + 5 pts to host
0
Nobody guessed → host –1 pt

Example round

From a word to a veiled story

A good story points toward the answer while leaving room for doubt.

Pack: Professions

Secret word

Firefighter

The host’s story

“I wear a uniform and help people. I respond to calls in a large vehicle with my team. You can reach me through an emergency number.”

Why isn’t it too obvious?

These clues could describe a firefighter, police officer, or paramedic. Players must listen closely and choose the best answer.

Feedback

Have an idea or found a bug?

Send it our way — it goes straight into game development.

Type

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